An event with two conditions for each position:
This one would be up:
compare values: mouse.y < sprite.y-(sprite.height/2)*
is between range: sprite.x-(sprite.Width/2)*<mouse.x<sprite.x+(sprite.Width/2)*
and set the animation
*(this depends of the point of reference of the sprite, i'm supposing it's the center
For the rest of positions, you just have to make variations on that