I was recently working on a mobile phone game which runs really well on both my phones (Sony Xperia x10, and Samesung galaxy nexus) on the cocoonjs app. And after testing it I felt I could compile the game into an .apk and then re-test both games on my phones. However after compiling the game through cocoonjs's cloud compiling service I realized I was getting a bit of issues with sound (not much of a big deal) and a MAJOR glitch that would freeze the game on my Samsung when the timescale was changed. I had no issues with this problem on my xperia x10.
This was no ordinary freeze, this kind of freeze would leave the game frozen, forcing me to kill the app.
I originally used the timescale to imitate a slow-motion effect. It does in fact work properly on the xperia x10 which is a really low-end device, however on the Samsung Galaxy Nexus the game crashes when I activate slow-motion. HOWEVER, slow-motion does work when I test the game through the cocoonjs app on both phones, so I don't really understand why I'm having this issue after compiling the game only on my Samsung, considering the game runs fairly well on both phones through the cocoonjs app. I was told if the game runs properly in cocoonjs then compiling it will give similar results after publishing your game, but yet I'm having this issue.
Does anyone know the problem or how I could fix it?