Every 60 seconds my game creates an enemy, but if there is 2 of them and i kill one, they both die! How do I fix this?
Seems like you don't pick which enemy should be destroyed..
Read the part about unreferenced objects..
What event are you using for the destroy action?
Event,
Enemy Health is less or equal than Zero
Action,
Enemy Destroy
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I still don't understand
Try "For each Enemy", then Enemy Health <= 0, etc...
Thx so much it works now!