Hello everyone!
I’ve got a issue in a game with rotating layers. The game concept example is this one:
game: http://therealgeekgirl.com/prueba capx:
https://www.dropbox.com/s/24htkzg46cfxr4r/version_0.0.0.2.capx?dl=0
As you can see, the Behavior “scroll to: affect all the layers, cos is attached to the planet. Everything turns around the center, the planet in this case, except the “HUD” layer. So, in the next version is when the problem appears.:
game: http://therealgeekgirl.com/prueba2 capx:
https://www.dropbox.com/s/d09k2g70ommq6a6/version_0.0.0.6.capx?dl=0
Now the center is the player, cos I want the player just see the field in front of him. I changed the behavior “scroll to” from the planet (now a tree) to the player. Now that “scroll to” is not in the center of the screen, the layer “HUD” is turning around aswell, as you can see. I tried to use “ANCHOR” in those “HUD” elements, but still been affected for the rotation of lowers layers.
Can this be fixed? I mean, can I keep the “HUD” layer without movement?
Regards.