I'm trying to create a follow mechanic in which I've gotten the NPC companion (in my case it's going to be a wolf) to successfully follow my player, but they stop right in the middle of the player sprite and then wobble around. Here's the capx file - drive.google.com/file/d/0B9lZS2FUhbrQSzZydHRhSTNQUEE/view?usp=sharing (just copy and paste and it should open up fine, hopefully!)
I want it like how following someone would normally go; you're a little distance behind them, not right on top of them. I'm not sure how to fix it since I'm still pretty new with construct. u_u I used another forum example that was a similar follow-mechanic question as guidance for it, but I'm not sure what I did wrong in the event system to make it not do what the example did. I appreciate any help/advice given! It's probably an easy fix but I'm hopeless haha