It's weird, I mean, I can't be sure if it did support WebGL before, since I only started working with Construct about a month ago, but all of my Construct projects have always been set to WebGL, and the framerate has always been decent.
I checked the about:gpu page:
All of the options were set to *not* hardware accelerated, so I went to the about:flags and enabled "Override software rendering list", and now it reports:
Canvas: Software only. Hardware acceleration disabled.
HTML Rendering: Hardware accelerated
3D CSS: Hardware accelerated
WebGL: Hardware accelerated
WebGL multisampling: Hardware accelerated
Canvas is set to software, but WebGL is hardware accelerated, so does that mean webgl construct apps are hardware accelerated?
It also seems to run smoother. I just wonder what changed to make this happen in the first place.