In the project properties change "physics engine" to "box2d web"
Thanks! Gonna do that and test everything again. Maybe this will stop my game crashing as well.
Edit. This is so vital information that it should be in faq or somewhere with big letters! I wonder why use the box 2d asm at all? What are the benefits for that or are there any potential problems with this box2d web?
I had few months ago this crashing problem and we thought of everything: collision points, old computer etc etc. I wish i had known that the culprit was a wrong physics engine! It would have saved my nerves and frustrating days or weeks.
This info should be better presented or maybe even default engine!
I am puzzled by it. Now I am going to test if my game runs with it.
edit2. It seems to have corrected some problems, but I still got some errors (and yet in some levels where there was error before it fixed it). Must investigate this more.
edit3. My solution has to be removing all the sprites that have sine size and physical behaviour. It´s not a big loss, but different physical engine didn´t solve it.