Hi little stain,
I hope you're able to help me further, i've managed to make the expanding animation. So as explained, the expanding animation work as a "bomb" which destroy all enemies. I also manage to make the enemies destroyed after it collides with the expanding animation.
Please note that I make the enemies to appear/spawn randomly from outside of the stage for every 5 seconds by using the system to create object every 5 seconds.
The problem is, after the bomb destroy the enemies that is on the stage, the enemy (object) is not spawning again. So after the "bomb" destroy the enemies, that is on stage, the instruction which makes the system to create enemy for every 5 seconds wont work since the enemies is not spawning.
This issue does not occur however if the way the bomb destroy the enemies is not by collision with the enemies. (for example: I make that every time the bomb button is released the enemies is destroyed). The expanding animation runs but the enemies is destroyed at the moment the button is released so the enemies is destroyed not as smooth as I wanted (compare with the enemies is destroyed when it collides with the expanding animation).
Can you help me with how to solve this?
Thanks in advance bro. Cheers.