I want to have all my Red Ball Objects rising Life atribute within every self individual time that can be a different for the othe objects of the same type.
Example:
Red.Time = 2;
(So this object will every 2 seconds rises 1 of his Life atribute.)
And when I instantiate another one of the same type object,the timer stop working individualy. It considers the time from the first "Red" Object instantiated.
So, my question is: How can I treat objects of the same type with individual timers?
Capx