I'm working on a top down race game and would like to handle cars colliding with solids in the same way the "bound to layout" behavior does with layout edges. So no slowdown on hit and you can slide along the edge by steering left or right.
I'm currently using the car behavior and have dabbled with the physics behavior but would happily switch to another if it can achieve the right results.
Is it possible to emulate the "bound to layout" collision model with solids?