Ok. So in my game the player collects Experience Points and Gems. During play the game offers Skill purchases with XP and Bonuses with Gems. That all works.
The current model is that each Icon becomes visible when the player gains enough XP/Gems. Te Icons are in static positions surrounding the HUD. There was no problem early in dev when there was only a couple of skills for testing. Now though with the number of skills determined and a some more purchasable items on the way. The number of Icons are becoming too much.
What I want to do is figuring a way to drop icons and have them stack ontop of each other.
And to figure a way to stagger their appearance and drop when the player has enough for multiple at the same time.