I know this sounds simple, but for some odd reason, my sprite fonts wont display the correct enemy count on screen...
Im doing a simple on Enemy create or enemy destroy, display the enemy.count in text. It doesn't register if I destroy the first enemy, so when theres 1 left, it says there's 2 left. What's even more odd is if I have it update text 1 second after the creation of destruction of an enemy object, it refreshes to say there's 0 enemies left This is happening for any objects I try to display their count on.
The family is "enemy" so there are multiple objects that are a part of it, but it should still display properly.