Hi
With the 8 directional movement when my object collides with a solid wall it seems to stop several pixels before colliding then ease up to the wall or sometimes it even appears to bounce off it.Is there a way to make the behavior not do this or is it a bug of some kind?
I've been able to get better results by using the platform movement with gravity set to zero but doing that has it's own set of issues because the behavior wasn't meant to be used to create 8 directional movement.
Any help would be appreciated
Thanks