I'd like to make different members of an object family all share a family instance variable (like HP and Damage), but all have different values for this variable. I can probably just give each different family member an _HP and _Damage variable and an event sheet that copies these values to their family instance variables for each enemy, but I'd much prefer if I didn't have to do that as I plan to have many, many different enemies and do the same for different families like weapons.
Is there an easier way to do this or am I stuck with the method described above?