Kyatric
Thanks for the videos, I'm having to watch them multiple times as I want to understand C2 logic.
Re: "<dialog id='2' type='question'>
<question id='1' portrait='JimMerlin' mood='question' pos='left'>Have you noticed what is going on ?</question>
<answer id='1'>Yes</answer>
<nextdialog id='1'>3</nextdialog>
<answer id='2'>No</answer>
<nextdialog id='2'>4</nextdialog>"
For my trees, I need three choices, so would the xml code look like this?
<dialog id='2' type='question'>
<question id='1' portrait='JimMerlin' mood='question' pos='left'>Have you noticed what is going on ?</question>
<answer id='1'>A</answer>
<nextdialog id='1'>3</nextdialog>
<answer id='2'>B</answer>
<nextdialog id='2'>5</nextdialog>
<answer id='3'>C</answer>
<nextdialog id='3'>%</nextdialog>
And, will I have to edit or modify my wrong answer group?
Currently this group spawns enemies if the player answers a wrong answer.