Thank you for answering me! I'm a total noob so I get frustrated and rage quit pretty easily. I've been trying to fix it on my own for an embarrassing amount of time (like two weeks). I needed the vocabulary words "cascade" and "if/else".
Ah, I understood order matters, but I don't understand...why the order of events worked until I added the text background? I wasn't getting a cascade effect before that happened and the events were in the same order. Def helps to know that's what that effect is called! I've run into it before and fixed it by arranging stuff, but now I have options.
I know you must reply to these questions in kind a lot because you say as always. Sorry, this went way over my head. It would be really nice to require a time limit or layout change, but I have no idea how to do that. It's...very difficult for me to navigate the tutorials on the site because the terms I want to use are in so many posts. Super-noob here. If we were driving cars I'd have a big "STUDENT DRIVER" painted on the side.
I've never actually used if/else, that will help for <b> LOTS </b> of things. So far I've just been creating two events, one for each condition, and it's very repetitive, and sometimes I have to make 5 or 6 for each "else" condition (if player hits door but does not have hairnet, flash the no entry message, if player hits door but does not have clean hands, flash the no entry message, etc). This thing really actually helped me a lot once I read your post and searched for "if/else" - https://www.scirra.com/tutorials/292/gu ... t-features . Actually I feel pretty stupid for not setting events up this way earlier (Praise your chosen overlord for if else statements, I guess). Thank you again; you have no idea how valuable your time is to me and how much this helped.