Run an event that, every tick, increases a variable (let's call it spaceTimer) by 60*dt.
When your player presses the spacebar, set spaceTimer to 0.
Then, depending on what your other events look like, check if spaceTimer > 60 or whatever amount of time you want, and if it is then increase the opponent's score by an increased amount. Or increase the score by a factor of spaceTimer, if you want it to be non-linear.