I have sprites that are 'cameras' with lineofsight in my levels, to detect the player. When there is just one camera in the layout, it's fine. The problem is when there is more instances of the camera...
The detection if the player IS in line of sight works with all instances, but how can I make just the right instance of the camera detect that the player IS NOT in line of sight anymore? just inverting the condition "has line of sight" don't to the job for the right instance.