Hi,
I'm testing the online multiplayer and in the tuto I saw when a Player got 0 Health then he is automatically moved to another position.
But what I want is more like when Player got 0 Health then he is destroyed and he respawn 5sec later.
My issue for now is when Player got 0 Health the Host destroyed it but on the Peer Game the Player stay in game with 10% Health....
Here is my test.
http://www.drouot-remi.com/Scirra/Forum/TestOnlineDestroyCreatPeer.capx