In a normal programming language, I could either:
1) put print statements in key places to see if they are being called.
2) step through with a debugger.
How does one do debugging in construct 2? E.g. is there a way I can add a print statement to output to a console as an action? Or some preference to log every event?
E.g. To see which events are being triggered, or to know what the instance variables are.
I guess I could reserver a space in the game gui for debug comments, and use set text on that, but this is pretty invasive.
Any ideas?