I'll keep it short: How do i force a text output object to only display the intended output with no decimals?
Example: I have a counter, which counts how many times the player triggers a mechanic. It ads 0.5 per hit, but for some reason it doubles that, so i always end up with a round number.
So, if the player triggers 5 objects, it shows 5 at the text object, but on its way there, it shows x,5 for a fraction of a second.
If theres 100 objects to trigger within a short period of time, it will constantly show the x.5 being counted.
Catch my drift? :)