Hi. It seems the current animation is not available as a value anywhere. So there is no way to get the current animation name without using extra instance vars, right?
Maybe this could be added?
"AnimationName
A string containing the name of the currently playing animation."
Could you take it from SPRITE.AnimationName?
Yep, Sprite.AnimationName is the animation that is currently playing.
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oops. I looked at the whole list 2 times but could not see it. Seems it was already too late when I tried to find it. Thanks.