I'm currently attempting to create a minimap that looks something like the one pictured here:
http://wip.warpdoor.com/content/images/ ... n_shop.png
I'd like it to be a 1:1 representation of all of the tiles on my randomly generated map, with each tile taking up a single pixel, which would make it around 160x160 pixels. To accomplish this, I'm using a tilemap where the tiles have a height and width of 1.
The problem: This seems to cause a performance issue. Under the Profiler, I can see that having this minimap on the screen causes my Engine usage and Draw Calls to double or triple, which in turn makes the overall CPU usage much higher-- enough to potentially cause frame rate issues.
If there is some alternative solution to creating this sort of minimap, I'd love to hear it. Considering the minimap is static for the duration of the level, it seems like there must be a more efficient way to accomplish this within Construct 2 than displaying an entire tilemap on the screen.