Hello guys, I'm having a bit of trouble with making bombs.
The idea is similar to the Crash Bandicoot games, where if the player touches a bomb, a countdown begins and when it reaches 0 it explodes instantly (You never see 0 on the bomb).
This has been a real pain to work out, fixing one issue seems to create another!
One implementation for example would not stop the countdown during pausing the game...
I remade the whole system to be simpler using the Every X Second condition to control the countdown, but now the bombs run their countdowns one at a time even if more than one of them are activated!
Example:
What should happen: Player touches bomb 1 and then almost immediately bomb 2, both their respective countdowns begin the instant the Player overlaps/collides with them.
What happens: Player touches bomb 1 and then almost immediately bomb 2. Bomb 1 Begins countdown instantly, but gets stuck when Bomb 2 gets activated. Bomb 2 starts countdown but doesn't change animation.
Any ideas?