Now im using :
system---> score >50 --->create object
system---> score >100 ---> create object
system---> score >150 ---> create object
but i need one unique solution... thanks!
look at modulo (see https://www.scirra.com/manual/78/expressions)
with this you could do something like
add to score
..if score % 50 = 0 then create new object
RamPackWobble:
If the score skips from 49 to 51, this will not work.
Instead I'd go for something like:
function "addscore":
function "scorespawn":
while scorespawner >= 50:
All actions that add score would then use the addscore function instead of simply adding x to score.
Good point mindfaQ, a much better / flexible approach.
Im not sure... is it correct?
I think solved with an easy way:
new variable: "enemycount"
every add score also add 1 to enemycount
if enemycount >= 50 create enemy and set variable "enemycount" to 0
Right?
I think solved with an easy way: new variable: "enemycount" every add score also add 1 to enemycount if enemycount >= 50 create enemy and set variable "enemycount" to 0 Right?
Exactly the solution I came here to suggest
this is effectivelyy the simpliest way to get this working...
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That's pretty much what the functions do. But don't set it to 0, instead substract 50, again for accuracy.