Hi Guys, I Would like to know how can I create using an "organized" way to create a success unlock system...
Lets imagine that the player killed the first enemy, then the success "first enemy killed" must be unlocked...
I know how to do this.. but I don't think that my way is the best way because in my way I need to put all success sprites invisible on the hud (but it makes my project too desorganized)..
what is the easiest and good way to do a unlock success system?