How do I create a bonus every random enemies destroyed?
Make a global variable and name it bonus:
On Enemy destroyed => add random (5,10) to bonus
Actually I mean more of a power-up rather than adding points to the score. The title I used for this topic is kind of misleading, sorry.
You can do something like this:
On enemy destroyed random(10)<1 : Enemy spawn PowerUp[/code:2ro2445l] Every time an enemy is destroyed, there will be a 10% chance to drop a power up.
You can do something like this: On enemy destroyed random(10)<1 : Enemy spawn PowerUp[/code:bu872ehy] Every time an enemy is destroyed, there will be a 10% chance to drop a power up.
On enemy destroyed random(10)<1 : Enemy spawn PowerUp[/code:bu872ehy] Every time an enemy is destroyed, there will be a 10% chance to drop a power up.
How exactly is this entered in an event sheet? Does it involve the random instance of an Enemy? I just tried to enter this into the 'Vertical Space Shooter' template and I don't understand.
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Enemy-> On destroyed (press B to add a sub-event) System -> Compare two values -> random(10) is less than 1 : Enemy -> Spawn PowerUp[/code:2wzdw65n]
Enemy-> On destroyed (press B to add a sub-event) System -> Compare two values -> random(10) is less than 1 : Enemy -> Spawn PowerUp[/code:w4zzx50r]
Yup. That's what you meant. Thanks.