Problem #2 is you are setting the angle in event 19.
For #1, you should consider using a Timer behaviour instead of Every X seconds for critical timing. Every X seconds starts running when the game starts, and triggers at that time regardless of when you might think you are starting the countdown. I'm guessing event 25 is triggering at odd times, but you should start the 12 second timer when Ability1 becomes active, not every 12 seconds since the game began. (Also since your cooldown is 60 seconds, it takes a long time to retest the second round.)