Hey guys,
I?m thinking about adding an accuracy-statistic to my little multiplayer game.
Is there any possibillity to count the number of objects and the hit rate:
Player1 -> SpawnObject.Count
ObjectsSpawnedByPlayer1 -> on collision with Player2.Count
Player1 -> SpawnObject.Count
ObjectsSpawnedByPlayer1 -> on collision with Player2.Count
And then, i need to calculate the % of hits :)
Is there any possibility, or am I just dreaming?
Greets from the
Beaver