I'm looking to create a match 3 game.
While I've created one using tut, I found that's it's clunky and slow, once you get past a certain speed. While speed isn't too much of an issue given that the game will be level based, it is still a problem, especially with that many events, and things to be called.
So I went hunting and through various bits of the internet and found the idea of using arrays to create a match 3 game. Several posts were here on the forums, although from so long ago, I didn't want to necro them looking for advice. Which led me to wonderful tut. Except... this one was abandoned after that first post.
I refuse to give up though on my idea, so what I need to ask you wonderful people is:
1. Can I combine the instructions from the first test (working solely by functions) into the concept of an array?
2. Is there anything I can read to further explain what an array is and /how/ it can be applied, not merely theoretical as the manual is?
3. If array's aren't possible, is there an option to replace checking 'every tick' for matches? I tried out several others, but they.. weren't possible.
Many thanks.