Hi all, I'm new to C2 and having a simple problem with prioritizing collision polygon when multiple collision polygons are overlapping each other, maybe its too general I couldn't find a related post.
I'm making a balloon shooting game where upon touch/click on a balloon it would pop, at condition when two or more balloons are overlapping each others I want only the most top (most front) balloon to be popped instead of all balloons due to their collision polygon overlapping in the same area which it does currently.
I don't want to disable the balloons behind entirely because I still want the part of the balloon where it doesn't overlap to be pop-able.
I wish I made it clear...