Yes but the enemy uses platform behavior to move (and turret to locate the player and shoot at him, although I doubt this matters here) but I want the "Clip" to act as a solid object to the enemy and I can't find any event in the platform behavior that makes it so that it acts as solid for the enemy despite that clip solid isn't checked. (as otherwise it will affect the player as well)
EDIT: Nevermind, did it via using the X coordinates event to the opposite of where the enemy moves, thanks anyway.