I inverted the order of images, sorry but normally within their group grab ledge is placed first.
Animations in ledge drop down are temporary, usually I place them in another event sheet and activated them via an instance variable.
Yes, drop off a ledge is supposed to be the animation that plays. Holding a ledge is grabbing. So right now when the Player drops down it activates the grabbing state.
I tried bypassing it but none of the solutions I came up with did the job.