Is there a way to check the angle of a tile at said position, or if it's flipped horizontally/vertically?
I have a 32x32 square that's made from 4 16x16 tiles, and they're the same tile but rotated:
I'm checking at the beggining of the game for these tiles so I can change them for sprites (so I can destroy them when a bullet collides or something), but I wanted to mirror/flip them so it stays the same as the tile.