check that ALL instances of a sprite are overlapping another

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Units do not overlap each other and use different ways if there are several free ways.
  • Hiya,

    Say I have multiple say "ball" objects and I have a "Goal" object, the balls are physics'd sprites that you must get all of them into the goal, OR a certain minimum count of them. The goal just being a square sprite that acts as a goal 'zone'.

    How Can I keep a count of how many of the ball objects are overlapping the goal? Would it work if I had multiple goal objects in a level and it kept a total across all the goals.

    Also say if a ball fell out of the goal then it would subtract 1 from the goal'd balls count.

    I've managed to google and search up every question I've had before now but I'm stuck at this point

    Thank you muchly <3

  • Have a "ball is overlapping goal" condition along with "compare ball.pickedcount to ball.count". If the number picked by the overlapping condition equals the total number then they're all overlapping.

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  • Have a "ball is overlapping goal" condition along with "compare ball.pickedcount to ball.count". If the number picked by the overlapping condition equals the total number then they're all overlapping.

    Genius! I wasn't aware object.pickedcount existed Thanks for this insight!

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