Castlevania SOTN / Super Metroid Map generation

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Two types of minimap: "full map" and "player is the center" (square map and radial map)
  • Greetings all,

    I am new to the programming scene and this is my first official post. I searched this topic but found little to no help in my own personal project.

    Basically, I am developing a side scrolling game which will be using the same game system as Castlevania SOTN or Super Metroid. In other words sidescrolling, platform, and a little bit of fighting along the way.

    My first question, (As I'm sure it won't be my last) is how I go about generating a dynamic map that constantly updates as the character enters new rooms. I assume its going to use some sort of array system where each individual room has an (X,Y) coordinate which switches the color of the graphic. But do I need to then create a map with as many layers as there are rooms? Or is there some sort of simple way to generate this? Any help is appreciated.

    Thanks! and I look forward to any feedback! <img src="smileys/smiley1.gif" border="0" align="middle" />

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