yes all you'd have to do is add a condition.
use the expression - Sprite.Car.MovingAngle to get the moving angle of the car
so for example
system is between angles - angle: Sprite.Car.MovingAngle - first angle: 275 - second angle: 355
would mean the car is moving upward on the layout..
you could ofcourse also check the movingangle with the angle of the finishline, or use is inbetween angles,