I'm trying to make an enemy of mine go simply left/right towards the player, but bullet/8 directional movement both make it so they can't pass through solids. Also, since my enemy is part of the Enemy family (which has all the enemy variables like states, health, and knockback) their knockback behavior uses the platform behavior which interacts with solids. I tried using simply "Move Forward" which isn't tied to any behaviors, but for some reason it wouldnt work when I disabled the knockback/platform behavior. Is there any way to ignore solids using these behaviors?