So I have a bullet object (with bullet behavior obviously). There is a situation where it bounces off the player. No problems bouncing off. However, as the bullet bounces off, I need the bullet to spawn another object.
Btw, I have the "Bounce off solids" property of the bullet set to NO. (I don't think it's related to the problem though).
I tried both of these and the object is not being spawned either way. Is this how the bouncing off really works?
+Condition when bullet will bounce off player
-> Bullet: Bounce off player
-> Bullet: Spawn object
+Condition when bullet will bounce off player
-> Bullet: Spawn object
-> Bullet: Bounce off player
Should I use a workaround instead?