I want to be able to clip a blood splatter in my sidescrolling game so that the sprite isnt hanging off the edge. i want it so that the part thats not colliding with anything is clipped away and deleted.
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I wonder if you could do this with blend modes ? Have a look at the example "blend modes.capx" that ships with c2.
or
use several small blood droplets that together make up the splatter
not tried either idea, just guesswork.
Yes, using the blend mode should works <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
http://canapin.com/construct/tolilo/18/
Click under the black character to destroy the ground and let the ground regenerates itself on the character. It will be crushed and there will be a big blood splat which appears only on the tiles. Is that what you want to achieve ?