Does it make any difference if I implement one large or several smaller tile sheets? I'm building levels right now and I wondered if I should sort my tiles in sheets based on levels (each level is a different layout) - like a tile sheet for the desert level, one for the forrest level and so on. Or can I import one large tile sheet into construct 2 and it will generate optimized tile sheets on export anyway?
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Different (smaller) tilemaps for each level will use less memory.
But it depends on the number of tiles and their size. If the entire tilemap is like 1000x1000 px or less, then splitting it into smaller tilemaps may not be worth it.