Each level has a time limit. Once that time limit reaches 0, I want to move to the next layout. Currently the event I use to do this is:
Each tick: LevelLength = LevelLength - dt
Compare: LevelLength <= 0 go to Level2.
LevelLength is global variable that gets set with a new value at the beginning of each layout. Level 2's event sheet includes level 1's event sheet. I have the same condition in level 2:
Compare: LevelLength <= 0 go to Level3.
But for some reason Level2 just repeats endlessly.