What I want to do is, when 2nd wave is reached, that is enabled by reaching a certain score, all enemies in the screen are destroyed.
But after that, I want the spawning of the enemies of the 1st wave to continue the way they were.
I'm adding "If score > or = than X, Enemy Destroy"
But they never spawn again after that.
Tried with subtracting all health, didn't work either.
Any suggestions? Will I have to create a whole new spawn event for each wave or can that be done simply?