Best approach to client-server development

0 favourites
  • 1 posts
From the Asset Store
Very simple code without excess options (15 events for server and 11 events for client)
  • Hi,

    This is not a coding question but rather a request as the best way to setup a development environment for client-server interactions.   

    So I'm working on programme that will be using a lot of server resources to pull down configuration files, large images and also to interact with some APIs. However under C2, you will quickly run into the cross-browser issue.

    At the moment I am exporting and uploading to my remote server and testing that way. However I was wondering if there was a better way.

    I have considered putting a dropbox onto the remote server and allow it dynamically update that way, but there are issues with that.

    I could use a XAMPP type setup and launch a testserver locally with appropriate tools?

    Has anyone any advice?

    Rho

    PS: I know this is not a C2 issue but it'd be really cool if it had a way to facilitate this.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)