For some reason this is giving me a lot more trouble than it probably should.
What I want is simple, I want an arrow on the HUD that points in the direction of a boss, or the nearest boss if there are two.
I took the same condition used for my auto-turret which picks the closest instance of the "Boss" family (all bosses are members of this family, naturally), and then for the event itself I had it "rotate 50 degrees towards boss.x and boss.y" each tick.
However, nothing of the sort happens whatsoever. Instead, the arrow points south-east every time and that is where it pretty much stays (it normally has the straight east default position like most graphics).
Any tips on how to make the arrow spin and point towards the nearest boss at any given time would be greatly appreciated. Thanks!