[SOLVED]
I can generate rooms randomly and stick them into a tile grid (16px by 16px).
Now I want to record it into an array using some kind of stepping sprite.
For example, I spawn a sprite the same size as the tiles I want it to be (16px by 16px), then I check to see if it overlaps a room.
0 for nothing, 1 for room.
I move it over by 16px.
Once it reaches the end, I move the sprite down 16px and repeat the process.
Can I do some thing like this?
Project Demo: Generating Rooms
https:// dl.dropboxusercontent. com/u/103945751/PhysicsProceduralGeneration/index.html
-Can't post links yet-