Ashley
Cool, good to know it's on the to do list - did you peep my other post? Suggested that we have an audio object we can use to attach a sound or multiple sounds to it and use that to control ranges, pitch and doppler, like how Unity does it. The global solution we have currently isn't very nice.
It's still basic stuff but it would give us lots more control as the current way the audio features are implemented are very hard to work with / inhibit reaching acceptable standards.