Has Anyone Here Created a Full RPG in Construct?

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  • Clearly some games are easier/faster to put together than others. I've been using the program and this site for 3 years and have wondered if anyone's completed and published a complete RPG experience using Construct 2.

    I'm still wondering how certain aspects of an RPG are being put together: all of the Enemy/Item info and randomness, story and dialogue, leveling and unlocking of things, etc.

    If anyone has the experience either with what they're currently working on or have already created, I wouldn't mind having some things to look over. Thanks.

  • Check out the free RPG with Construct to get an idea : construct.net/en/blogs/construct-official-blog-1/demonoire-new-bundled-rpg-for-construct-3-949

  • Check out the free RPG with Construct to get an idea : construct.net/en/blogs/construct-official-blog-1/demonoire-new-bundled-rpg-for-construct-3-949

    Yeah, I had checked that out before. I'm not a C3 user yet but it is interesting. That game is more along the lines of Legend of Zelda, though. I'm really talking about something akin to Final Fantasy, Dragon Quest, etc. Those games are far more complex and random and that's what I'm looking into.

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  • Yeah, I had checked that out before. I'm not a C3 user yet but it is interesting. That game is more along the lines of Legend of Zelda, though. I'm really talking about something akin to Final Fantasy, Dragon Quest, etc. Those games are far more complex and random and that's what I'm looking into.

    the game mechanics don't change, but the graphics, the demonoir offers you the logic and mechanics of a rpg gameplay, you can take those and do ur pseudo 3d with C2 or C3 and make whatever game you want, you have to remember games are like puzzles ... its a bunch of random pieces that are arranged in different ways, yet their goal is the same.

    Also if you are thinking Final Fantasy 3D or dragon quest 3D you might find it a bit difficult to do in Construct as its a 2D game engine and not a 3D one.

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