From event 11 and down you have an 'OR experience > x' condition and when you go over 150 event 11 is always true, and on the right you're setting the animation to Swim, so if your score is 150 it will always try to play Swim animation even if you're dashing.
Is it possible to have OR blocks and normal blocks in the same condition?
EDIT: Yay after tweaking some of the events, it finally works! Idk why this setting is the correct one but since it's working I'm not gonna judge
drive.google.com/open
Thanks for the giving me some perspective :))
-Another issue: drive.google.com/open
The trigger for activating pause is working, but for deactivating it is not..
The game stays paused even after pressing Enter and the countdown number does not do the countdown. Apparently the Wait command is preventing the deactivation to occur, so countdown is impossible to implement.
- This one has also been making me bang my head against the wall:
drive.google.com/open
Have preloaded the files to no avail. This has happened to me a few times already and I do not know what causes it.