So I have this animation of a kick move that makes the character travel about 120 pixels. At the end of this move, when he goes to the next animation, it starts him again 120 pixels back. I was trying to mess around with the origin point and stuff, but couldnt figure out a way around it.
network.mugenguild.com/balthazar/gallery2/HurricaneKick.gif
There's the image I'm trying to work with.
Also, should I set my canvas the same for ALL animations? or just keep it the same for each individual animation set?
Thanks :)
Again I ask myself, why no one reads the "Tips for posting..." or is scared to post their CAPX?!
I assume, that you forget to move the sprite into the direction of your animation....
I read that before I posted, but Instead of posting my capx (i didn't know how and this was easier), I posted the animation I was talking about.
But since it's a jump/kick, he's traveling thorough a larger canvas, which is like his animation stage.
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Would you technically need to re-frame each frame of the animation so that his jump stays in one place instead of moving forwards....then create that forward movement though construct by moving the physical sprite?
eg: play animation "kick" and move sprite forwards 120 pixels over 1 second?
oh man, I was really hoping there would be an easier way lol. Oh well thanks!